/*{
"CATEGORIES": [
"Distortion",
"Dissolve"
],
"CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/SimpleZoom.glsl",
"DESCRIPTION": "",
"INPUTS": [
{
"NAME": "startImage",
"TYPE": "image"
},
{
"NAME": "endImage",
"TYPE": "image"
},
{
"DEFAULT": 0,
"MAX": 1,
"MIN": 0,
"NAME": "progress",
"TYPE": "float"
},
{
"DEFAULT": 0.8,
"MAX": 1,
"MIN": 0,
"NAME": "zoom_quickness",
"TYPE": "float"
}
],
"ISFVSN": "2"
}
*/
vec4 getFromColor(vec2 inUV) {
return IMG_NORM_PIXEL(startImage, inUV);
}
vec4 getToColor(vec2 inUV) {
return IMG_NORM_PIXEL(endImage, inUV);
}
// Author: 0gust1
// License: MIT
float nQuick = clamp(zoom_quickness,0.2,1.0);
vec2 zoom(vec2 uv, float amount) {
return 0.5 + ((uv - 0.5) * (1.0-amount));
}
vec4 transition (vec2 uv) {
return mix(
getFromColor(zoom(uv, smoothstep(0.0, nQuick, progress))),
getToColor(uv),
smoothstep(nQuick-0.2, 1.0, progress)
);
}
void main() {
gl_FragColor = transition(isf_FragNormCoord.xy);
}